Ultima Online Protocol :: Request Movement
Packet # Packet Name Length Client Server Obsolete
0x02 Request Movement 0x0007 X X
Data Type Description
byte 0x02 The packet number.
byte Direction The direction (C#|VB7) the player is moving.
byte Sequence The current value in a sequence of numbers ranging from 0 to 255.

The value increases each time the player successfully moves.
After this value reaches 255, it gets reset to 1 when the player next moves and the sequence is repeated.
uint Key A value used with fast walk prevention.

Packet Description:
This packet is sent by the client when the player tries to walk, run, or change his direction.