Ultima Online Protocol :: Show Mobile
Packet # Packet Name Length Client Server Obsolete
0xD3 Show Mobile dynamic X X
Data Type Description
byte 0xD3 The packet number.
ushort Size The size of the packet.
uint Serial The character's serial.
ushort Body The character's body number.
ushort X The character's x-axis position.
ushort Y The character's y-axis position.
sbyte Z The character's z-axis position.
byte Direction The character's direction (C#|VB7).
ushort Hue The character's hue.
byte Status The character's status (C#|VB7).
byte Notoriety The character's notoriety.
ushort Unknown Unknown.
ushort Unknown Unknown.
ushort Unknown Unknown.
loop
{
    uint Item_Serial
    ushort Artwork
    byte Layer
    ushort Hue
}
This is a loop of all equipped items on the character.

Item_Serial: The serial of the item.
Artwork: The item's artwork.
    - Add the flag 0x8000 if the item's hue is not zero.
Layer: The item's clothing layer.
Hue: The item's hue. Include this only if Artwork includes the flag 0x8000.
uint 0x00000000 Signifies the end of the item loop.

Packet Description:
This packet is used to display a character, similar to the Equipped MOB packet.

The exact purpose of this packet is unknown.