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Skills

(static) bool UseSkill( Mobile from, int skillID )
(static) bool UseSkill( Mobile from, SkillName name )
(ctor) Skills( Mobile owner )
(ctor) Skills( Mobile owner, GenericReader reader )
Skill Alchemy( get; set; )
Skill Anatomy( get; set; )
Skill AnimalLore( get; set; )
Skill AnimalTaming( get; set; )
Skill Archery( get; set; )
Skill ArmsLore( get; set; )
Skill Begging( get; set; )
Skill Blacksmith( get; set; )
Skill Bushido( get; set; )
Skill Camping( get; set; )
int Cap( get; set; )
Skill Carpentry( get; set; )
Skill Cartography( get; set; )
Skill Chivalry( get; set; )
Skill Cooking( get; set; )
Skill DetectHidden( get; set; )
Skill Discordance( get; set; )
Skill EvalInt( get; set; )
Skill Fencing( get; set; )
Skill Fishing( get; set; )
Skill Fletching( get; set; )
Skill Focus( get; set; )
Skill Forensics( get; set; )
Skill Healing( get; set; )
Skill Herding( get; set; )
Skill Hiding( get; set; )
Skill Highest( get; )
Skill Inscribe( get; set; )
Skill Item( get; )
Skill Item( get; )
Skill ItemID( get; set; )
int Length( get; )
Skill Lockpicking( get; set; )
Skill Lumberjacking( get; set; )
Skill Macing( get; set; )
Skill Magery( get; set; )
Skill MagicResist( get; set; )
Skill Meditation( get; set; )
Skill Mining( get; set; )
Skill Musicianship( get; set; )
Skill Necromancy( get; set; )
Skill Ninjitsu( get; set; )
Mobile Owner( get; )
Skill Parry( get; set; )
Skill Peacemaking( get; set; )
Skill Poisoning( get; set; )
Skill Provocation( get; set; )
Skill RemoveTrap( get; set; )
Skill Snooping( get; set; )
Skill Spellweaving( get; set; )
Skill SpiritSpeak( get; set; )
Skill Stealing( get; set; )
Skill Stealth( get; set; )
Skill Swords( get; set; )
Skill Tactics( get; set; )
Skill Tailoring( get; set; )
Skill TasteID( get; set; )
Skill Tinkering( get; set; )
int Total( get; set; )
Skill Tracking( get; set; )
Skill Veterinary( get; set; )
Skill Wrestling( get; set; )
void OnSkillChange( Skill skill )
void Serialize( GenericWriter writer )
virtual string ToString()