Back to Server.Items

LeatherNinjaBelt : BaseWaist, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHued, IComparable<Item>, ISerializable, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IUsesRemaining

Nested Types: LoadEntry, UnloadEntry

(ctor) LeatherNinjaBelt()
(ctor) LeatherNinjaBelt( Serial serial )
CraftResource DefaultResource( get; )
Poison Poison( get; set; )
int PoisonCharges( get; set; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
void ConsumeUse()
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual bool OnEquip( Mobile from )
void OnShurikenHit( object state )
void OnTarget( Mobile from, object obj )
void Reload( Mobile from, Shuriken shuriken )
void ResetUsing( object state )
virtual void Serialize( GenericWriter writer )
void Shoot( Mobile from, Mobile target )
void Unload( Mobile from )