Packet # | Packet Name | Length | Client | Server | Obsolete |
---|---|---|---|---|---|
0x02 | Request Movement | 0x0007 | X | X | |
Data Type | Description | ||||
byte 0x02 | The packet number. | ||||
byte Direction | The direction (C#|VB7) the player is moving. | ||||
byte Sequence | The current value in a sequence of numbers ranging from 0 to 255. The value increases each time the player successfully moves. After this value reaches 255, it gets reset to 1 when the player next moves and the sequence is repeated. |
||||
uint Key | A value used with fast walk prevention. | ||||
Packet Description: This packet is sent by the client when the player tries to walk, run, or change his direction. |