Packet # | Packet Name | Length | Client | Server | Obsolete |
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0x6C | Target | 0x0013 | X | ||
Data Type | Description | ||||
byte 0x6C | The packet number. | ||||
byte Type |
The type of target.
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uint Serial | The targeting cursor's serial (usually this is just the player's serial). | ||||
byte Flag |
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uint Target |
The target object's serial. 0x00000000 is the ground or a static object. |
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ushort X |
The X-axis position where the target is. 0xFFFF is used to cancel the target. |
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ushort Y |
The Y-axis position where the target is. 0xFFFF is used to cancel the target. |
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short Z | The Z-axis position where the target is. | ||||
ushort Artwork |
The target object's artwork number (or body number if the target is a mobile). 0x0000 is the ground if Type is 0x01. |
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Packet Description: The server sends this packet to bring up a targeting cursor, and the client sends it back after targeting something or pressing the Escape key. |