| Packet # | Packet Name | Length | Client | Server | Obsolete |
|---|---|---|---|---|---|
| 0x78 | Equipped MOB | dynamic | X | ![]() |
X |
| Data Type | Description | ||||
| byte 0x78 | The packet number. | ||||
| ushort Size | The size of the packet. | ||||
| uint Serial | The character's serial. | ||||
| ushort Body | The character's body number. | ||||
| ushort X | The character's x-axis position. | ||||
| ushort Y | The character's y-axis position. | ||||
| sbyte Z | The character's z-axis position. | ||||
| byte Direction | The character's direction (C#|VB7). | ||||
| ushort Hue | The character's hue. | ||||
| byte Status | The character's statu (C#|VB7). | ||||
| byte Notoriety | The character's notoriety. | ||||
|
loop { uint Item_Serial ushort Artwork byte Layer  ushort Hue } |
This is a loop of all equipped items on the character. Item_Serial: The serial of the item. Artwork: The item's artwork. - Add the flag 0x8000 if the item's hue is not zero. Layer: The item's clothing layer. Hue: The item's hue. Include this only if Artwork includes the flag 0x8000. |
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| uint 0x00000000 | Signifies the end of the item loop. | ||||
Packet Description: This packet is used to display a character. |
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