Packet # | Packet Name | Length | Client | Server | Obsolete |
---|---|---|---|---|---|
0x89 | Corpse Equipment | dynamic | X | X | |
Data Type | Description | ||||
byte 0x89 | The packet number. | ||||
ushort Size | The size of the packet. | ||||
uint Corpse | The serial of the corpse. | ||||
loop { byte Layer uint Serial } |
This loop contains information about the equipment on the corpse. Exit the loop when Layer is zero. Layer: The item's layer (C#|VB7). Serial: The item's serial. |
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Packet Description: This tells the client which items in the matching Container Contents packet to equip on the corpse |