| Packet # | Packet Name | Length | Client | Server | Obsolete |
|---|---|---|---|---|---|
| 0x21 | Block Movement | 0x0008 | X | ![]() |
X |
| Data Type | Description | ||||
| byte 0x21 | The packet number. | ||||
| byte Sequence | The movement sequence that was blocked. | ||||
| ushort X | The X-axis position to jump back to. | ||||
| ushort Y | The Y-axis position to jump back to. | ||||
| byte Direction | The direction (C#|VB7) the player was facing. | ||||
| byte Z | The Z-axis position to jump back to. | ||||
Packet Description: This is sent by the server to reject a movement request. Note that sending this packet will reset the client's movement sequence to zero. |
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