Packet # | Packet Name | Length | Client | Server | Obsolete |
---|---|---|---|---|---|
0x21 | Block Movement | 0x0008 | X | X | |
Data Type | Description | ||||
byte 0x21 | The packet number. | ||||
byte Sequence | The movement sequence that was blocked. | ||||
ushort X | The X-axis position to jump back to. | ||||
ushort Y | The Y-axis position to jump back to. | ||||
byte Direction | The direction (C#|VB7) the player was facing. | ||||
byte Z | The Z-axis position to jump back to. | ||||
Packet Description: This is sent by the server to reject a movement request. Note that sending this packet will reset the client's movement sequence to zero. |