Packet # | Packet Name | Length | Client | Server | Obsolete |
---|---|---|---|---|---|
0x22 | Accept Movement/Resync Request | 0x0003 | X | ||
Data Type | Description | ||||
byte 0x22 | The packet number. | ||||
byte Sequence | The movement sequence that was accepted. | ||||
byte Status | The player's status (C#|VB7). | ||||
Packet Description: This is sent by the server to accept a movement request. The client will send this packet to request a resync. The proper response is a Teleport packet. |